Minifying Your App’s Source Code | The Official Ionic Blog

Minifying Your App’s Source Code

on
January 10, 2015

This is a guest post by Nic Raboy, an application developer with a strong background in Android, AngularJS, Ionic, Java, SQL, and Unity3D. Nic writes often about Ionic and how to build great hybrid apps.

Previously, I wrote about the importance of uglifying your Apache Cordova source code. If you read my previous post you’ll know that hybrid applications are incredibly easy to decompile, so uglifying your code creates additional difficulty for any malicious user.

I also wrote a generic post about how to use

the Grunt task runner to lint and uglify your code. However, using Grunt isn’t the most ideal solution when it comes to

linting your Apache Cordova project for errors and uglifying your code.

In this guide, we’re going to see how to efficiently lint and minify your Apache Cordova project before building. The same information can be applied against Phonegap and Ionic

Framework
projects, too.

Let’s start by creating a fresh Apache Cordova Android and iOS project:

cordova create TestProject com.nraboy.testproject TestProject
 TestProject
cordova platform add android
cordova platform add ios

Note that if you’re not using a Mac, you cannot add or build for the iOS platform.

This tutorial is going to be broken into two parts:

  • Linting the project for JavaScript errors
  • Uglifying the code for obfuscation purposes

Once you’ve run these steps, your project will be in much better shape.

Linting the project for JavaScript errors

One of my subscribers recommended I check out Cordova Linter for this task. I checked it out and couldn’t figure out how to get it to work. It kept saying my project had no errors, when I know it did. The package had no documentation to prove its process.

This is when I decided to create my own Apache Cordova hook. If you’ve read my previous

post
regarding hooks, you should have a general idea of what we’re going to do.

Create hooks/before_prepare/02_jshint.js, and make sure to give it execute permissions if you’re using Linux or Mac. Based on the file title, you can probably guess we’re going to use JSHint for linting. Open 02_jshint.js, and add the following code:

#!/usr/bin/env node

 fs = require();
 path = require('path');
 jshint = require('jshint').JSHINT;
 async = require('async');

 foldersToProcess = [
    
];

foldersToProcess.forEach(function(folder) {
    processFiles("www/" + folder);
});

function processFiles(dir, callback) {
     errorCount = ;
    fs.readdir(dir, function(err, list) {
         (err) {
            console.log('processFiles err: ' + err);
            return;
        }
        async.eachSeries(list, function(file, innercallback) {
            file = dir +  + file;
            fs.stat(file, function(err, stat) {
                (!stat.isDirectory()) {
                    (path.extname(file) === ".js") {
                        lintFile(file, function(hasError) {
                            (hasError) {
                                errorCount++;
                            }
                            innercallback();
                        });
                    }  {
                        innercallback();
                    }
                }  {
                    innercallback();
                }
            });
        }, function(error) {
            (errorCount > ) {
                process.exit();
            }
        });
    });
}

function lintFile(file, callback) {
    console.log("Linting " + file);
    fs.readFile(file, function(err, data) {
        (err) {
            console.log('Error: ' + err);
            return;
        }
        (jshint(data.toString())) {
            console.log('File ' + file + ' has no errors.');
            console.log('-----------------------------------------');
            callback(false);
        }  {
            console.log('Errors in file ' + file);
             out = jshint.data(),
            errors = out.errors;
            ( j = ; j < errors.length; j++) {
                console.log(errors[j].line +  + errors[j].character + ' -> ' + errors[j].reason + ' -> ' +
errors[j].evidence);
            }
            console.log('-----------------------------------------');
            callback();
        }
    });
}

The above script will look at only the www/js directory, but feel free to add further directories. All files in the directory will be looped through, and if they are JavaScript, the file will be fed into JSHint. If any files contain errors, they will be presented to the screen, and then the script will stop all further processes. This means that if you execute the script with cordova build [platform], the application will not continue to build if errors are found.

02_jshint.js requires two NodeJS libraries in order to function. They can be installed like this from the root of

your project:

$ npm install jshint
$ npm install async

Uglifying the code for obfuscation purposes

One of my other subscribers recommended I check out Cordova Uglify for the obfuscation process. Unlike Cordova Linter, this NPM package actually worked as advertised. From the root of your Apache Cordova project, run the following command:

$ npm install cordova-uglify

When the installation completes, you should find that hooks/after_prepare/uglify.js was created. If you’re on Linux

or Mac, you’ll need to give it execute permissions; otherwise, it won’t be picked up.

You can test that this script worked by running cordova prepare or cordova build [platform].

Conclusion

By default, Apache Cordova does not check your code for errors when building. This means you won’t know if errors exist in your code until you run your application. Linting your code can save you a lot of stress when it comes to finding errors caused by typos or missing/extra brackets.

Your hard work is very easy to decompile by default, so it is a good idea to obfuscate your code by means of uglification before you release your application.

Two videos for this article can be seen below:

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